Wednesday, July 23, 2014

Temple of Modren - Interiors

Here's all the interiors done for the base Temple of Modren book. These were a ton of fun. First time doing professional graphite work in a long time. I loved the creative freedom this project afforded me, and I'm really excited to continue work with them down the road. See you in the Green Briar Tavern adventure!

 
The Deepland Entrance

Goblin Portrait

Goblin Whelp Swarm Attack

An'Gras' Lab

Reaver Portrait

Encounter with An'Gras

Friday, June 27, 2014

Temple of Modren - Cover


I was recently lucky enough to get to do the cover for the World of Aetaltis' first adventure module, The Temple of Modren. It was a ton of fun getting to make it, and as it's the biggest illustration piece I've taken on in a while I decided to save my progress to share.


As you can see I started with line art and a local-color comp which is mostly an underpainting and doesn't solve most or any of the problems of the painting except to have something on the page. From there I broke the colors into flats and roughed in a value comp. After this point it's just a matter of running through each component and rendering/making sure the materials are right. Early on I got some excellent feedback on the piece being too bright and open, so I pushed to really darken the mood and make the piece a bit more claustrophobic. I tried to keep the light sources believable, and keep everything in the painting lit only by artificial sources to keep that feeling of being stuck underground in total, absolute black.

There's definitely a lot I'd do different now with the process, knowing what about this method did and didn't work. Namely, I wouldn't have gone to flats--or if I do, next time I'll make a point of going in right away and painting out the overly crisp edges. I struggled through the piece to give it that hand-crafted, traditional feel, and I think the tight layer masks from the flats ended up making it more difficult than it naturally would have been to get it looking solid. I also would have taken more time to plot out the value hierarchy, as I feel like some characters get more attention than others due to their local colors. I also focused a lot less on strong silhouettes in this piece than I would have liked to, and the composition feels less graphic as a result of it. All in all though, I'm happy enough with how it turned out. It was a big challenge and I'm excited for the chance to take on another piece like this in the future. Marc, the client, was a joy to work with, and pretty much let me have fun with all my pieces. As a result I got to do a great deal more experimentation than I generally am allowed in much of my other, non-personal work.

And here's a gif to show the process a bit more easily:


I'll update in a few days to share all the interior work I've done for the book. See you then!

Saturday, May 10, 2014

Banana Hands!

Got this finished last night. Special shout out to Trevor Claxton, Nic Boone, Maisie Yang, and Kelly Aleshire for giving me a lot of feedback on this one. :)


 Also bonus GIF:

Woo!

Tuesday, May 6, 2014

Outcast Odyssey Pieces

Here's some of the work I did for Outcast Odyssey. There are more, but these were the best of the bunch.


(c) Bandai Namco and MagicPixel.

Tuesday, April 29, 2014

Trials of the Poro Takeover

Here's a thing I did at work for the Trials of the Poro video. It's a takeover for the client. Really fun project to work on, and one of the first solo pieces I've done beside icons. Evan Squire did the final type treatment for the version on the client, though I did some of the iteration on it. This is based on a screengrab from the animation, but I redrew everything from scratch to get the right style for it. Tons of fun! 


Friday, January 24, 2014

More Sketches

Here's some more of my recent sketches.


Personal: Pathfinder Campaign Setting Half-Orcs


Personal: Plug Suit Chick


Seeker: "Slaver's Union" Assassin

More updates are always on the way. Cheers!