More info here.
Tuesday, February 24, 2015
Thursday, February 19, 2015
League of Legends - The Wonder Above
My first big illustration piece for League of Legends is the background for the promotional site for the new champion, Bard. I got to help out a lot in the initial direction of the site, and I even did the layout and nav. The talented Ash MacKenzie ( Website ), a close friend of mine, did the constellation drawings.
You can view the site here.
You can view the site here.
Standalone illustration
Mock-up w/ layout and nav
Monday, February 9, 2015
Final 'Town of Thornwall' Interior!
The last interior I did for the new expanded edition of the Town of Thornwall book from Aetaltis is finished up! The book will be out soon, in hardcover and in PDF. I art directed the project and got to work with a whole bunch of great guys in the process. Really excited for you guys to see it.
Without further ado:
Without further ado:
The Duke's Hunting Lodge
Can't wait to share the full book once it's in print!
Wednesday, July 23, 2014
Temple of Modren - Interiors
Here's all the interiors done for the base Temple of Modren book. These were a ton of fun. First time doing professional graphite work in a long time. I loved the creative freedom this project afforded me, and I'm really excited to continue work with them down the road. See you in the Green Briar Tavern adventure!
The Deepland Entrance
Goblin Portrait
Goblin Whelp Swarm Attack
An'Gras' Lab
Reaver Portrait
Encounter with An'Gras
Friday, June 27, 2014
Temple of Modren - Cover
As you can see I started with line art and a local-color comp which is mostly an underpainting and doesn't solve most or any of the problems of the painting except to have something on the page. From there I broke the colors into flats and roughed in a value comp. After this point it's just a matter of running through each component and rendering/making sure the materials are right. Early on I got some excellent feedback on the piece being too bright and open, so I pushed to really darken the mood and make the piece a bit more claustrophobic. I tried to keep the light sources believable, and keep everything in the painting lit only by artificial sources to keep that feeling of being stuck underground in total, absolute black.
There's definitely a lot I'd do different now with the process, knowing what about this method did and didn't work. Namely, I wouldn't have gone to flats--or if I do, next time I'll make a point of going in right away and painting out the overly crisp edges. I struggled through the piece to give it that hand-crafted, traditional feel, and I think the tight layer masks from the flats ended up making it more difficult than it naturally would have been to get it looking solid. I also would have taken more time to plot out the value hierarchy, as I feel like some characters get more attention than others due to their local colors. I also focused a lot less on strong silhouettes in this piece than I would have liked to, and the composition feels less graphic as a result of it. All in all though, I'm happy enough with how it turned out. It was a big challenge and I'm excited for the chance to take on another piece like this in the future. Marc, the client, was a joy to work with, and pretty much let me have fun with all my pieces. As a result I got to do a great deal more experimentation than I generally am allowed in much of my other, non-personal work.
And here's a gif to show the process a bit more easily:
I'll update in a few days to share all the interior work I've done for the book. See you then!
Saturday, May 10, 2014
Banana Hands!
Got this finished last night. Special shout out to Trevor Claxton, Nic Boone, Maisie Yang, and Kelly Aleshire for giving me a lot of feedback on this one. :)
Also bonus GIF:
Woo!
Tuesday, May 6, 2014
Outcast Odyssey Pieces
Here's some of the work I did for Outcast Odyssey. There are more, but these were the best of the bunch.
(c) Bandai Namco and MagicPixel.
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